Public Server is up
Pro Zone is up
Dev Server is offline
#coopetition (h2h) is offline
Stable competition Server is upAlthough as with most people in the community we have had our rough patches, and not always seen eye to eye. I know that the good times have out weighed the bad, and this is why you will always be welcome here!
I hope you enjoy your trip. Try this time to come back in one piece!
Sad to see you go. Although you might not have been as contributive to the back-end of the stuff you sure are (yep not were still are
) an important player as a member of #openttdcoop. Even when you were not here ppl looked back at things looking: How did he do that. Although i’ve gone more to the background of stuff you really helped me when I just started. Also made me learn alot about the game I do still enjoy to play.
Anyway good luck on your future trips and hope to see you from time to time
And you Mark can feel very proud for all the things you have contributed to this community. Perhaps not with coding, but developing building style and making more and more smart new solutions, or just great constructions, writing wiki, being always so friendly.
As I often say, the ability to be contributive is within people and cannot be forgotten – and for the past few months you spent with us you showed us exactly that. Thank you for spending your time in Dutchyland with us to play all these great games and for all the time we spent together again. Remember that you will always have your own place in our hearts and a respected post in our community because you cannot be replaced by any other.
The community builds upon the achievements that you have given to us, be it countless unique plans, whole concepts of how to play the game, or just the general enthusiastic attitude of yours.
For the time you have been away I was always looking through the logs looking if you haven’t visited us at night when I was sleeping and a few times I even got lucky enough to catch you online myself, which always made my day a lot happier.
I am just as sad to see you go as I was the two years ago but this time I am a bit more confident in knowing that you will come again at least for a chat with us.
Thanks for your stay and take care over yourself so you don’t get eaten by a group of drunk Yetis!
It has been a while since I have posted and early development article of NUTS and now is the time when I am starting another newGRF project ? new industries. It all started as I was trying to find some ways how to improve FIRS, but the required changes would be way too major so it is better off to make a separate newGRF. In this article I am going to present to you the ideas that I have gotten so far, and how is the core of the set going to work and of course I am going to explain why.
P.S. if you have any nice ideas about the newGRF name, please do not hesitate to throw them at me
Dear coopers,
This thursday I will be leaving for indefinite time. It (hopefully) won’t mean goodbye forever but I take this chance to say thank you to the community.
No game has kept me interested nearly as long as OTTD has and no community I know is as friendly as #openttdcoop. I’ve been playing public server games since september 2007 and I’ve been member since march 2008. I’ve enjoyed every single time I played games, but it wouldn’t have been nearly as good without the great bunch of people that make up #openttdcoop. I don’t get along great with everyone at times but I enjoy the company of all of you and would consider some of the long-term players as good friends.
As some of you probably know I’ve been away traveling around Australia for 2 years from which I’ve recently returned. Traveling being the addictive thing it is, I’ve decided to hit the road again. My plan this time is to go backpacking around Southeast Asia, possibly followed by a year in New Zealand, however, plans tend to change when on the road so I might end up doing something completely different.
It’s great to see the simple concept of getting together and creating clever transportation networks together going strong and still gaining popularity 6 years after it started. As I know nothing about server managing or coding my contributions have been limited, therefore I want to say thank you, especially to the members who do the actual hard work behind the scenes in their spare time getting hardly anything in return; you guys are awesome. Also I want to say thank you to all the regular players keeping the community active and growing.
I will definitely be dropping in to say hello every now and then but you probably won’t be seeing me in-game for a while, so thank you and good bye.
5 CommentsA more detailed description about the changes in version 3 can be found here:
http://www.tt-forums.net/viewtopic.php?f=65&t=59260
It has been a while again since our inner circle has grown on size. But here we have one more fellow to join our ranks.
Ladies and gentlemen, please let me announce with great pleasure that we have a new member, Mazur!
He has been around ever since the eternity began, always has been nice and helped everyone he could.
For all of his efforts and friendly attitude, today we celebrate his promotion to a full member of #openttdcoop!
Everyone welcome the one and only, Mazur!
1 CommentThis release fixes a number of bugs with sprites and the fonts received additional and updated glyphs for better support of some languages.
See the changelog for a full list: http://dev.openttdcoop.org/projects/opengfx/repository/revisions/8daf216e4243/raw/docs/changelog.txt
Maintainers may note some changes to the build targets:
- maintainer-clean WILL delete from the tar bundle the file to check the md5 sums against. Do not use that
- distclean will restore the source bundle to its prestine state
- clean-gfx will remove the pngs from the source bundle which can be re-generated from the source xcf files
Thus if you want to build the package completely from source, grab the tar bundle (or a repository checkout) and run clean-gfx to ensure that the png files are cleaned and thus re-generated from source.
Today we released a new major release of GRFCodec. The major feature of this release is the support for 32bpp and extra zoom graphics. This required changes in the GRF container format and the NFO, so both got an overhaul as well. GRF container format 2 allows much bigger (pseudo) sprites and NFO v32 makes it possible to add multiple real sprite to a 8bpp sprite. Finally the -n option for GRFCodec tries to find the smallest compression yielding slightly smaller GRFs.
It has become a bit of a tradion for OpenTTD that each major new stable release gets a new titlegame. This titlegame basically forms the background you see when you start the game. For the past two years there have been competitions where players submit their own games and by way of voting a new titlegame is chosen. This year was no different and now the first round of voting has begun.
In total there have been twenty-one entries, all of which can be viewed in different resolutions here. Among these entries are three made by members of our community, Mark, Sylf and myself. There is also an entry from the winner of the 1.0 competition, sc79. It seems that the winner of last year, romazoon, has not entered.
Most information about this year’s competition can be found on the tt-forums. Details on the how to vote in this round can be found in this post. This round of voting will end on the 29th of february, so you have one week to make your mind up!
Now I’m not making any suggestions for voting, but the more total votes the merrier. Whether you like it quiet or busy, structured or chaotic, filled with trains, planes, busses or boats, from what I’ve seen there is a titlegame for everyone. Now get going!
No commentsRefit stations are a pretty special and separate topic which we use in the refit games. For all the past time we have of course made some development in those and they include a few features to keep in mind. This article will be similar to the overflow articles – it is meant to summarize the progress and show what refit stations are in a nutshell.
3 CommentsInstead of building upon the existing NML, Nysosis has started afresh to keep consistent with his own coding style.
Since I usually get a bit overwhelmed when playing a FIRS game, by the complex cargo flows, I decided to make a chart of these flows. Here is the first result. Comments and suggestions for improvements are most welcome, but BE SPECIFIC. If you post something like: “I would prefer it cleaner, clearer.” I can do nothing with it. Firstly, because different people mean different things with such a statement, and secondly, because I can not look into your head. Things that need no suggestion, because I will do them already:, or not do at all:
6 Comments
Fri, 18 May 2012 at 14:43:40 UTC
Sad to see you leave again, I really enjoyed the few months that you were with us again. Toing on a trip is always a good excuse to leave us though
. If you ever do manage to get hold of some kind of internet connection than you should come and visit us.